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Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.

Make them follow paths, do various actions and react to world changes in a simple and easy way.

Preview Video

Implementation Video

Documentation

Example Project

Discord

Technical Details

Features:

  • Create complex paths with various options
  • Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
  • Full blueprint support, doesn't require C++ knowledge to expand and use the system
  • Condition Query System which will make your NPC react to world changes
  • Easy implementation to new and existing projects
  • Documentation & Demo level with over 30 usage examples to quickly get started
  • Clear and commented code & blueprints
  • Supports saving & loading state of NPC
  • Full runtime changes support for NPC to change their behavior in runtime
  • Supports Multiplayer

Code Modules:

  • DynamicAISystem (Runtime)
  • DynamicAISystemEditor (UncookedOnly)


Number of Blueprints: 34

Number of C++ Classes: 16

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


Additional Notes:

  • This is a plugin with code/gameplay logic, not a stand-alone project
  • Assets from the preview video of the village are not included
GS
Grzegorz Szewczyk
All Assets by Author
47.46 
Platforms Windows 64-bit, MacOS
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags AI, PATHFINDING, BEHAVIOR TREE, PATH, MULTIPLAYER, NoAI, RPG, ARTIFICIAL INTELLIGE, ACTION, NPC, REPLICATED, PATROL
Release date 30.05.2022

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