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A easy to use system to get deformable meshes at runtime, it supports dynamic moving actors, static or skeletal meshes.


You can easily setup deformations, with different depths and sizes to any static or skeletal mesh, simple or complex geometry. The system will try to adapt to any mesh shape. You can also choose what resolution your deformation texture masks will have, so you can get sharper, more accurate results with high resolution textures or choose low resolution to save performance, it's up to you.


Your meshes need to have a somewhat high poly count for the system to use for the deformations (it works with low poly counts but the deformation might be very low resolution because it won't have enough vertices to deform).

The deformations also won't change the meshes collision, since it's a gpu based system.


Overview: click here

Overview with skeletal meshes: click here

Update 1: Click Here (UE5 Only)


All my other systems. click here

Technical Details

Features:

  •  Deformable Meshes at runtime
  •  Supports static and skeletal meshes
  •  The meshes can have any shape
  • Full control over size, depth and deformations resolution (for performance optimization)
  • Supports movable meshes, like physics objects
  • Replicated


Number of Blueprints: 1 (3 examples)

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation:

Important/Additional Notes:

  • Your meshes need to have a somewhat high poly count for the system to use for the deformations (it works with low poly counts but the deformation might be very low resolution because it won't have enough vertices to deform).
  • The deformations also won't change the meshes collision, since it's a gpu based system.
  • Watch this video to see skeletal meshes requirements for the system to work well with them: click here
AG
Advent Games
All Assets by Author
9.58 
Platforms Other, Windows 64-bit, Windows 32-bit, Oculus, MacOS, Linux, iOS, HoloLens 2, Android
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags SKELETAL MESHES, NoAI, DEFORMABLE, STATIC MESHES, BLUEPRINTS, DEFORMATION, DYNAMIC MATERIAL, SHADER
Release date 23.08.2022

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