A easy to use system to get deformable meshes at runtime, it supports dynamic moving actors, static or skeletal meshes.
You can easily setup deformations, with different depths and sizes to any static or skeletal mesh, simple or complex geometry. The system will try to adapt to any mesh shape. You can also choose what resolution your deformation texture masks will have, so you can get sharper, more accurate results with high resolution textures or choose low resolution to save performance, it's up to you.
Your meshes need to have a somewhat high poly count for the system to use for the deformations (it works with low poly counts but the deformation might be very low resolution because it won't have enough vertices to deform).
The deformations also won't change the meshes collision, since it's a gpu based system.
Overview: click here
Overview with skeletal meshes: click here
Update 1: Click Here (UE5 Only)
All my other systems. click here