Defender is a top-down shooter template where you can use well-designed components to develop your games more easily. You can make your dream shooter game in no time!
❖ Showcase product during 6th September - 20th September 2022 ❖
🎞️ Videos
🎮 Playable Demos
❓ Need Support?
💡FEATURES
- %100 Blueprint and well commented
- Includes Paragon Murdock, Wraith, Twinblast
- Educational blueprint design with a lot of examples
- Component-based design. You can use in-game components to any games you want.
- Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
- Partitioned Save/Load System
- Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
- Melee system and melee enemies like gruntling, spiderling and spider boss!
- Different weapons like AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle
- Vending Machine for the player to purchase weapons with in-game currency.
- Actor flashing when taking damage with DamageFlashComp
- DissolveComp to Material based dissolve in Characters
- Improved damage text to show damage on actors.
- Adaptive camera blueprint.
- Outline material to draw outlines around meshes like loots and character
- Enemy AI with behaviour trees.
- Loot component to spawn user-defined specific or random loots
- FadeMeshComp to fading mesh in front of main character.
- Tagging system to define battle groups between NPCs.
- Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
- Multi-message feature to show multiple in-game messages efficiently.
- Added Player Screen with three tabs: Character, Weapons, Armor
- Added Stat System with StatsComp
- Added Primary and Secondary Weapon Slots
- Added Wearable Items (Armor)
- Added 7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
- Added Stats like XP, XP Bonus, Critical Hit Chance, Armor
- Added Categorized Vending Machine with showing stats of items
- A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
💻 V1.6.1 RELEASE NOTES
- Added InteractorComp to interact with various objects like chest, vending machine, NPCs
- Added footsteps with surface support
- Added DialogueComp to show in-game dialogues
- Added Dialogue Bubble to show dialogue bubble above NPCs
- Added 4 Stats: Reasoning, Manipulation, Intimidation, Karma
- Added Checkpoint actor to save game when near
- Added New Underground Base Level to demonstrate features of Defender
- Added Weapon Firing Lights
- Added Weapon and Armor counts in Player Screen
- Added assault preventation mode to prevent attacking when dialogue and cinematics
- Added cinematic bars widget
- Added Paragon Twinblast Specops
- Added DialogueComp, InteractorComp, InteractionWidgetComp
- Added Kamikaze Enemy Type
💻 V1.7.2 RELEASE NOTES
- Added HitReactionComp to show reaction animation when the owner takes damage.
- Added a new melee trace algorithm to MeleeComp. Melee traces are more accurate.
- Reworked MeleeComp and the developers can easily add unarmed melee collisions directly to the mesh or add a collision box to a melee weapon. The MeleeComp Trace Algorithm can handle this.
- Reworked MeleeComp save/load system.
- Added 5 Melee Weapons and added these weapons to the Vending Machine.
Please make a copy of your previous Defender project before updating with new versions.
This project requires Common UI Plugin and Apex Destruction Plugin provided free of charge by Epic Games.
Disclaimer: For demonstration purposes, this product uses some assets from "Lyra", "Showdown VR Demo", "Infiltrator Demo", "Soul City", "Subway Sequencer", "Action RPG", "Blueprints", "Shooter Game", "Paragon", "Content Examples", "Infinity Blade: Weapons", "Animation Starter Pack" distributed free of charge by Epic Games