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Death Area System [Multiplayer] is designed for games Battle Royale.Trailer


It is fully replicated, works as a standalone, dedicated or listen server easily configurable, for example, the initial radius, the final radius, zoom speed, color, execution speed, damage value, etc.

Technical Details

Features:

  •  Detailed configuration of the area.(Begin Size,End Size,Step Size,Persist Damage,Delay Damage Time,Amount Seconds,Color,Type,Material)
  •  The countdown timer for the collapse of the area.
  •  An example third person character blueprint with damage and recover events was created to move around as well as test and explore the whole battle royale system.
  • Quick setup and easy to use. With only a few simple operations, you can migrate the whole system to your own project, which won’t take long to finish.
  • An easily integrating countdown timer widget.

Code Modules:

  • Core 
  • OnlineSubsystem
  •  OnlineSubsystemUtils
  •  CoreUObject
  • Engine
  • Slate
  • SlateCore

Number of Blueprints: 9

Number of C++ Classes: 1

Network Replicated: FULL REPLICATED(Standalone,Listen server,Dedicated server)

Supported Development Platforms:Windows

Supported Target Build Platforms: Windows

Documentation: link
NI
NordVader Inc.
All Assets by Author
9.77 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.0 - 5.1
Tags MULTIPLAYER, DEATHZONE, REPLICATION, CIRCLEDEATH, DEATHAREA, BATTLE ROYALE, CODE, SYSTEM, ZONE, AREA, DEATH, REPLICATED, CODE PLUGIN
Release date 31.10.2022

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