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Death Area System [Multiplayer] is designed for games Battle Royale.Trailer.


It is fully replicated, works as a standalone, dedicated or listen server easily configurable, for example, the initial radius, the final radius, zoom speed, color, execution speed, damage value, etc.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Detailed configuration of the area.(Begin Size,End Size,Step Size,Persist Damage,Delay Damage Time,Amount Seconds,Color,Type,Material)
  •  The countdown timer for the collapse of the area.
  •  An example third person character blueprint with damage and recover events was created to move around as well as test and explore the whole battle royale system.
  • Quick setup and easy to use. With only a few simple operations, you can migrate the whole system to your own project, which won’t take long to finish.
  • An easily integrating countdown timer widget.

Number of Blueprints:6

Number of Widgets:2

Input: Gamepad, Keyboard, Mouse... etc.

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: link

Important/Additional Notes:

NI
NordVader Inc.
All Assets by Author
4.83 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 4.27, 5.0 - 5.2
Tags SYSTEM, MULTIPLAYER, DEATHZONE, REPLICATION, CIRCLEDEATH, ZONE, AREA, DEATHAREA, BATTLE ROYALE, REPLICATED, DEATH, BLUEPRINTS
Release date 01.05.2022

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