In a platform game you can find many kinds of platforms. After reviewing the most common features in these kinds of games, we present DBV Universal Platform. This is a blueprint that can be used to generate very easily in your game the platform that you are dreaming of.
Using this blueprint you can use any Static Mesh as a platform that can move in any direction, rotate in any axis or balance using any axis also. These movements can be combined, for example a slider that move from an origin to a destination vibrating on it way.
You can also find in many games of this kind that platforms could get broken when the player walked on it. This is also possible in this platform. The user must only select the different states of breaking of the floor (included in the project, you can find three packs of floor with three different states each).
To facilitate the learning and use we are preparing some videos showing the possibilities and tutorial of how to use it.
Some of them:
- Demo Level Included in the pack (Third Person view)
- Tutorial of How to use the Universal Platform.
- Demo Level ang example of a game made with this platform.
Watch the videos and enjoy!!
A Step by Step tutorials and the videos are in:
https://github.com/davidbuenov/Unreal-universal-platform/