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It allows you to easily create a real-time driven 3D data model controlled by blueprint variables. Use blueprints to adjust the appearance of both materials, and use data sheets to update percentages and descriptive text. If it helps you, then I'll be happy.

Leave a message if you have any questions.




Note: To use the project, you need to enable the UE4 engine's "Text3D" plug-in.


Demo Video https://www.bilibili.com/video/BV1bZ4y1y7P8/

If you want to use Excel" CSV "for data updates, check out this video.https://www.bilibili.com/video/BV1Lt4y1x7sD?spm_id_from=333.999.0.0

If you want to replace elements look at this!:Document

The Breakdown

  •  2 Blueprint
  •  1 EnumD
  •  11 Static Mesh
  • 2 Skeletal Mesh
  • 3 Animation

Technical Details

特征

该项目使用骨骼动画和变量来驱动数据多维数据集,但您也可以通过替换静态模型来更改数据多维数据集的样式。

制成两种材料样式供您选择。

否 c + +


  • 2 蓝图
  • 1 枚举
  • 11 静态网格体
  • 2 骨架网
  • 3 动画


蓝图数量:2

已复制的网络:否

窗口: 是

Mac:是的

S
ShenDaXia
All Assets by Author
19.35 
Platforms MacOS, Windows 64-bit
UE Versions 4.24 - 4.27, 5.0 - 5.1
Tags PROPS, NoAI, BLUEPRINTS
Release date 06.05.2022

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