Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5. The material will be flat.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity, one of the walls has the ability to change the tint color of the paint.
Additionally, dark noise spots are added on top of the base color to visually reduce texture looping. Noise size and intensity can also be adjusted in the "Detail" tab of each MaterialInstance.
Great fill for your industrial or apocalyptic scene.