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Cyberpunk Hair For Games is a groom pack optimized for games. The goal was make the best good looking assets that can still be use with non high end machines.


To reduce even more the use of recourses, the hair have a low density of strands, being recommend the use of a scalp texture to increase realism.


The pack has 15 different hairstyles


All of them use the Groom system.

You can apply any hair groom material to change color of the hair. ( There is a hair material with dual color included)


How to put on the character?


You can put it normally on the character, resizing, rotating, biding and attaching on a head socket.


It will work with Metahuman?


Yes, the hair will work with any conventional humanoid character.


How to fix the flickering in groom hair: https://youtu.be/4d7H3bEaXsw


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BE AWARE: Binding is not necessary anymore. You can apply the hair by dragging it and attaching it to the head bone. May be necessary to change the size to fit your character ( the same way you change any size of props). If for some reason you still need to bind your character, we can modify the files for you. You will need to send an email and the character mesh ( only the head.)

Technical Details

Features:

  •  15 hairstyles with unique style
  •  Hair comes with LOD and can be modified inside the engine
  • Groom Plugin need to be active (its native)
  • 1 Scalp
  • 1 hair material


Number of Unique Meshes: 17

LODs: (Yes)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/Overview/

SN
Studio Ninjato
All Assets by Author
19.73 
Platforms Windows 32-bit, Windows 64-bit, Other, MacOS, Linux
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags REALISTIC HAIRSTYLES, HAIR, CHARACTER, NoAI, REALISTIC, MATERIALS, MODULAR, HAIRSTYLE, STYLIZED, SCI-FI CYBERPUNK
Release date 22.03.2023

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