CyberCubes: Fractal for unreal engine 4.26 - 5.2+ character, monster, minion, companion or just decoration.
"Fractal" is a flock of CyberCubes with 99 cubes in 4 different size. All cubes of this flock is acts as one big Cube when their magnetic connections is stiffen. In that state, they can roll, jump and do other things as a single big cube body. Also they can relax their magnetic connection and its allows Cubes move-roll individually.
"Fractal" asset can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic puzzle games.
Asset comes with:
- Skeletal mesh of "CyberCubes: Fractal". Made with 99 cubes (1 pcs XXL size cube, 5 pcs XL size cube, 53 pcs X size cube and 40 pcs small size cubes), 2376 vertices and 101 bones.
- Ready to play scene and playable demo of it. So you can test it before purchase! Playable DEMO
- 2 Character Blueprint that builded with Unreal engine TPS character blueprint. one of them for player and one is prey to catch or mount/ride.
- a Blueprint for testing physical asset or using cybercubes as a decoration with selected animations.
- a Advanced material with ~200 settings. This material is uses 4 details layers and creates very detailed and technological look on asset. and all overall look can be changed easily with just changing skin textures.
- Light effects on material like: emission waves, pulse, filling and emission from detail layers.
- Materials effects, options and details are can be set individually per part of cubes. each cube has 3 parts that masked with ID texture and material uses them for all settings. You can control most of that settings individually for each part.
- Asset also comes with electric arc effect that uses niagara system. Electric arcs goes from big cube to small cubes.
- 44 animations for covering most of needs. for example asset can become a decoration with "orbit" animations. Also can be used with attack-defence animations in different games.
- 3 skins for different cube looks.
Asset video preview
Detailed material preview (same material)
important to know:
- All previews are rendered in unreal engine 5.
- Lumen is enabled for better visuals in UE5. Lumen documentation
- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems