[Video]
[Image]
[VideoDemoLevel]
Disclaimer : the example scenes presented are not included in the content, they are example projects of unreal engine (DMXPrevisSample and InfiltratorDemo). The level demo is included in the content.
Compilation of high quality kernels for the unreal engine convolution bloom, they have all been created in a tool specially designed to create kernels in unreal engine (tool not included Tool Video ), and they have been worked to work on several light intensity range.
All the textures are 2048x2048 RGBA 16bit, and I wanted to work them as much as possible to keep them relatively unobtrusive in the bloom application, and they can also be used as the basis for a lensflare billboard.
These kernels can be used for games, cinematic, film and any other context, they can create a new photograph of your image rendering as the anamorphic effect.
How to use it:
- You can use the kernel in the post process volume or in the camera.
- Go to post process settings, section "Bloom", then change the bloom method by "Convolution".
- Then modify the texture "Convolution Kernel", and choose one of the kernel in the folder "\Content\Cy_BloomKernelBundle_01\Kernel_2K_16b\".
- In Advanced you have special parameters for convolution bloom, for more information, consult the documentation.
- You can view the kernel in the level demo "\Content\Cy_BloomKernelBundle_01\_Demo\Cy_BKb_Feature" .