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This plugin provides blueprint nodes for common Array utilities such as filtering and transforming. Arrays can be of any type, and if/else logic and type mapping is performed by setting a by-ref values.

Technical Details

Features:

  •  Map Array - transform each element into another value, even of different types, using a by-ref val.
  •  Reduce - also known as Fold, sequentially build a new value by applying an operation to each item in an array in sequence.
  • Filter Array - set a by-ref val boolean to select specific items out of an array into a new one.
  •  Take - get the first N items in an array.
  • Drop - take the last items in an array, dropping the first N.
  • Take Until - keep taking from an array until a certain condition is met.
  • Drop Until - drop items from the start of an array until a certain condition is met.

Code Modules:

  •  ContainerUtils: Runtime
  • ContainerUtilsEd: Editor

Number of Blueprints: 0

Number of C++ Classes: 0

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: https://unreal.rk4.xyz/plugins/ContainerUtils.html

4.93 
Platforms Other, Windows 64-bit, MacOS, Oculus, Windows 32-bit, Linux, iOS, HoloLens 2, Android
UE Versions 5.0 - 5.2
Tags NoAI, ALGORITHM, BLUEPRINTS, ARRAYS, REDUCE
Release date 05.04.2023

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