This plugin provides blueprint nodes for common Array utilities such as filtering and transforming. Arrays can be of any type, and if/else logic and type mapping is performed by setting a by-ref values.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 0
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: https://unreal.rk4.xyz/plugins/ContainerUtils.html
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