3 textures for each model: BaseColor, Normal, OcclusionRoughnessMetallic;
Clean and optimized topology;
Quads and Tris only.
Clock hands are separated.
Number of Unique Meshes: 28
Collision: Yes, automatically generated
Vertex Count: min - 946, max - 4516, total - 29388
LODs: No
Number of Materials and Material Instances: 15
Number of Textures: 90
Texture Resolutions: (4096*4096) & (2048*2048)
Supported Development Platforms:
Windows: Yes
Mac: Yes
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