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This is a full character wound system including wound decals that spread color over time, a flesh wound system that lets you add custom wound meshes or use the ones provided, spurting blood and decals for blood splatter.


Demo includes:

  • Demo version with UE4 mannequin
  • Mannequin with walking, running and idle animations
  • Shooting system with aiming crosshair design
  • 2 wound meshes and 1 blood drop mesh
  • Blood splatter decal materials

Technical Details

Features:


  •  Works fully with animations
  •  Flesh wound system allows custom wound meshes
  •  Works with Metahumans and with other character meshes
  • Works with UE4 and UE5 mannequins
  • Does not require an extra UV map or an external editing software


Number of Blueprints: 2


Input: Keyboard, Mouse


Network Replicated: No


Supported Development Platforms: Windows


Documentation: https://drive.google.com/file/d/1DGXPpWoZEvDmupdlliPOb5gN3GlU3J6f/view?usp=sharing


Video: https://youtu.be/90uIzxmkbjI


Important/Additional Notes: There is a small performance hit, only when the character is initially hit.

RG
Radical Graphics
All Assets by Author
7.59 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 5.0 - 5.1
Tags BLOOD SPLATTER, BLOOD, DAMAGE SYSTEM, FLESH WOUND, WOUND, NoAI, BLUEPRINTS, VISUAL EFFECT, GORE
Release date 05.12.2022

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