Realistic Pistol Caliber Carabine with attachments. Contains example blueprints for assembly.
One customizable submachine gun, holo sight, laser/flashlight, compensator, and silencer. Due to customization, you can get different views of weapons.
In addition, there are different firing modes. You can also customize the accuracy of the weapon.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
About the fire selector behavior. Depending on the firing mode, the fire selector will behave accordingly. It will correspond to the selected mode and will remain in it until you switch to another mode or put the weapon on safety.
https://www.youtube.com/watch?v=pbULfcTLP9g
The project has been updated.
Update 04 includes reworked full reload animation, tactical reload animation, walk and run animations.https://youtu.be/9eNCsnzyDto
Update 03 includes a drum magazine, a new full reload animation, and an operative weapon check.
https://youtu.be/JGszraDtLYk
Update 02 includes a combined weapon mesh with magazine meshes, and a blueprint tuned for that mesh.
Update 01 includes bonus animations.
PCC bonus animations: https://www.youtube.com/watch?v=eatrssTFVDM
Animated for the first person.
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5