Please read this description carefully before purchasing this project.
In order for the weapon reload animation to work correctly in UE 5, you need to uncheck "Enable auto blending" in every reload animation montage for the mannequin except "Anim_Mann_PAS_Reloading_End_Montage". Repeat the same action for all animation montages of reloading the weapon itself.
Realistic shotguns with attachments. Contains example blueprints for assembly.
The project has been updated.
Update 01 The character's walking and running animation have been changed. Some animations have been slightly fixed.
Pump-action shotgun, holo sight, laser/flashlight, three kinds of choke, and silencer.
Pump-action shotgun: https://youtu.be/oneS78zoYn0
Each type of choke gives a different angle of dispersion of the pellets from a gun.
A different angle of dispersion: https://youtu.be/cVvmvGhJLNc
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
https://youtu.be/WYWDncOOVDM
As well as animation of weapon jamming.
PAS jammed: https://www.youtube.com/watch?v=hLfq64U_iCE
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5