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Please read this description carefully before purchasing this project.


In order for the weapon reload animation to work correctly in UE 5, you need to uncheck "Enable auto blending" in every reload animation montage for the mannequin except "Anim_Mann_PAS_Reloading_End_Montage". Repeat the same action for all animation montages of reloading the weapon itself.


Realistic shotguns with attachments. Contains example blueprints for assembly.


The project has been updated.

Update 01 The character's walking and running animation have been changed. Some animations have been slightly fixed.


Pump-action shotgun, holo sight, laser/flashlight, three kinds of choke, and silencer. 

Pump-action shotgun: https://youtu.be/oneS78zoYn0


Each type of choke gives a different angle of dispersion of the pellets from a gun.

A different angle of dispersion: https://youtu.be/cVvmvGhJLNc


This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.


Animated for the first person.


As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.

https://youtu.be/WYWDncOOVDM

As well as animation of weapon jamming.

PAS jammed: https://www.youtube.com/watch?v=hLfq64U_iCE


Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.


How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5

Technical Details

Features:


 One pump-action shotgun, and attachments.


 Character Animation Blueprint for the basic display of Animation.


 Materials and some sound setup.


Rigged: Yes

Number of Meshes: 12 ( 1 SK, and 11 SM).


Collision: Yes. Custom.


Vertex Count: 264 - 33563 vertices per mesh.


LODs: Yes.


Animations: FP character has 30 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)


The weapons have 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)


Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 10 Material instances, 15 Material instances variations.


Number of Textures: 27 textures, 8 reticles, 6 patterns.


Texture Resolutions: 3 - 4096x4096, 13 - 2048x2048, 11 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.


Supported Development Platforms: Windows


Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing


Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.

37.97 
Platforms Windows 64-bit
UE Versions 4.24 - 4.27, 5.0 - 5.1
Tags SHOTGUN, PROPS, LOW POLY, REALISTIC, NoAI, PHOTOREALISTIC, ANIMATED, FPS, WEAPONS
Release date 06.07.2021

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