Please read this description carefully before purchasing this project.
In this project, due to the specifics of the animation, the weapon is attached to the LEFT hand. But the socket of the left hand coincides in coordinate with the socket of the right hand.
"LHand_RifleSnap_sckt" Relative Location: x = -19,934999, y = 0,389, z = 9,061; Relative Rotation: x = 52,181999, y = -168,457993, z = 176,009995. For the UE mannequin.
The project has been updated.
Update 01 Reworked animations for picking up weapons, tactical reloading, and full reloading. Added variations of running with a weapon, and changing weapons. https://youtu.be/U-JQh0Epulc
A realistic bolt-action sniper rifle with attachments. Contains example blueprints for assembly.
One sniper rifle, sniper scope, laser/flashlight, compensator, and silencer.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
Preview: https://youtu.be/x4cFZxexkls Before all updates
Project presentation: https://youtu.be/BqgvDtKBNyI Before all updates
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5
Found a bug with the snapping of weapons to the hand after throwing a grenade. To solve this problem, go to the "Event Graph" of the blueprint "BP_FPS_Arms", in the code "Grenade (animation only)" find the second "Attach Actor To Component" and replace "ik_RHand_Gun_Sckt" with this socket "LHand_RifleSnap_sckt". The bug will be fixed.