Cel shading is a form of cartoon shading that is opposed to realistic "smooth" shading. Light is calculated only in very few shades, to achieve a stylized, flat, cartoon-like look. Most prominently seen in games like "The Legend of Zelda: The Wind Waker", which are known for their timeless graphics.
With Cel Shading + you can now use cel shading in your own projects within minutes:
- Drag the CS_Controller blueprint into the level
- Drag a CS_Light blueprint of your choice into the level
- Apply the M_CS_Base material on your 3d model
Check the demo on Youtube for a few examples of what you can do with this system.
What makes Cel Shading + a good choice:
- Support for all the basic light types within Unreal Engine, including point and spot lights
- Freely combinable with realistic/smooth lighting, even within the same material
- Easy to integrate, easy to extend, ready for modification
- No expensive or limiting post process effects
- Works in blueprint-only projects