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Realistic version of the classic government issued 1911 firearm. Pistol and magazine are separate Skeletal Meshes and both fully rigged and animated. The 1911 features a calming Caribbean blue color scheme. Sights have an emissive texture, allowing fine-tuning of the brightness.
The handgun actions are contained inside a 1911 Actor Blueprint which controls all aspects of it, including ammo counter. Animation Blueprints are setup and correctly control the various actions that can be performed with the gun. Magazine holds 7 standard rounds.
Weapon Includes the following animations:
- Chamber Round
- Chamber Round Cocked
- Chamber Round From Dry
- Decock
- Dry Check Cocked
- Dry Check Decocked
- Fire
- Fire Decocked
- Fire Empty
- Fire To Dry
- Reload
- Reload Decocked
- Reload Dry
And the following Idle animated states:
Magazine has the following animations:
- 7 To 6
- 6 To 5
- 5 To 4
- 4 To 3
- 3 To 2
- 2 To 1
- 1 To 0
And the following Idle animated states: