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  1. Camera360v2 - camera system for video and screenshot (cubemap 4x3, facebook 3x2, pano2VR 3x2, EAC, GearVR 6x1, 360, Fulldome, Cilindrical, Stereo)

This is a complete set of all available solutions for rendering various directions. This product contains additional solutions that can be useful in everyday work.


Trailer: Video

Video result: Archviz (FullDome), Ancient World (360), Slay Animation (360)

Video Stereo Lumen: 8k uncompressed, 4k, Archviz Stereo Lumen

Video Tutorials Camera360v2: Tutorials playlist

Video Tutorials Canera360v1: Link

Help Forum Camera360v2: forum

Help Forum Camera360v1: forum

Documentation: Link


Included Camera 360v1 and Camera 360v2.

Features:

  1. included Camera 360 v1 (more information). NEWS 11.04.2023. I took the 360 v1 camera off sale. Technical support for the first version remains unchanged. I will also keep Camera 360 v1 up to date when updating the engine. But there is no way to purchase Camera360v1 anymore.
  2. Camera 360v2.
  • Raytracing, PathTracing, Lumen working(information)
  • Cubemap 4x3, 3x2 (FaceBook, pano2VR, EAC) GearVR 6x1, Mono 2d, Cilindrical, 360, FullDome, Stereo.
  • Spherical mirror;
  • Stereo 360 and FullDome PathTracing. Stereo development is complete. All modes are working..
  • Stereo (360, Cilindrical, VR180, FullDome) for Lumen: information
  • Sequencer, Movie Render;
  • Not using Render Targets or Scene Capture 2D.
  • Converter to Image or Video;
  • Custom Projection.
  • Support in 6 task solution: Render Pass, Stencil Layer, Alpha channel.



Support: Forum or mail Lenina62-ivan@mail.ru.

Fast Support: You can ask any questions related to the product personally: Lenina62-ivan@mail.ru.

Technical Details

Code Modules: (Runtime, Editor)

  •  Camera360v2

Number of Blueprints: 9 (Camera 360 v1), 8 (Camera 360 v2)

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: (Mac, Windows, Linux)

Supported Target Build Platforms: (Mac,Windows,Android)

Documentation: Link

Important/Additional Notes (more information):

Attention:

  1. Initially, the shaders of the entire project are recompiled, or partially recompiled.
  2. With each change of projection, shaders are compiled.The projection for the entire engine also changes.To return to the standard path tracing mode, you need to apply a 2D projection.
  3. Path Tracing engine failures are possible, since rendering is very demanding on the computer;
  4. Cryptomatte.
  5. MovieRender - High Resolution shot for Pathtracing and Rasterization not support;

Please read the information before buying Doc and forum information.

IE
Ivan Elizarov
All Assets by Author
239.69 
Platforms MacOS, Windows 64-bit, Linux, Windows 32-bit, Android, Other
UE Versions 4.27, 5.0 - 5.2
Tags FULLDOME, SPHERICAL MIRROR, PANORAMIC, NoAI, 360, STEREO 360, CAMERA 360, LUMEN, CILINDRICAL, FISHEYE, EQUIRECTANGULAR, STEREO
Release date 25.10.2021

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