Attention: Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
Complete level full of accessories with a very high detail.
Attention: This pack is designed to be used exclusively with Nanite. There are some exceptions for compatibility.
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UPDATE :
- Added Various Blueprints Medieval Knight killed
- Added foliage
- Added level complete of pack "Medieval knight Killed"
- Various improvements.
- Only for 5.1 or superior: Added material option to mix objects together and connected Nanite compatible double sided material on multiple objects. Added displacement Map in lava.
VIDEO
Other images
REQUIREMENTS: You need the Niagara plugin.
Tested on an i9 rtx 3060 with 55 FPS
Contents:
Since it is a complete level, the pack contains several parts:
- The entrance to the world: It is an entrance with Mountains and terrain made with photogrammetry.
- The Bridge: With various options regarding columns, materials and others available through the already assembled blueprints.
- Medieval Knight: Several assassinated poses are available that are shown along the bridge and includes a burn situation. It has no rigging or animations.
- Priestess: Stone and metal figures with high detail in warrior representation. No rigging
- The temple and its variations: The dome has 10 variations delivered in the Blueprints but you can make many more with the supplied modular pieces.
- Lava: It is a very well-crafted material that is complemented by extremely well-crafted textures to achieve a hyper-realistic finish. You have 6 materials easily available in the main lava through the blueprint
- The volcano: Intended for medium and far viewing.
- Niagara FX: The pack complements with FX of fire, basic smoke, lava splash and a portal with several optional materials through the blueprint.
- Destructions, chaos and photogrammetry: A bit of everything with cinematographic quality.
- Symbols: The pack was developed through symbols such as crosses, ornaments and the like extracted from a long work.
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RECOMMENDATION:
Use the blueprints and take into account the options available in each of them, material changes, hiding parts or fire, etc.
LAVA SETTING: To make the personalized lava you obviously need a plan and paint a mask on it. This is so because in version 5.1 the plane will be a nanite and Vertex paint is not supported for this system. A material for this purpose called "forpainterMask" is delivered. A tutorial on this soon and let me know if needed.