Number of Blueprints: 9
Input: No input atm, just hit or overlap cauldrons, caps and fire
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Number of Unique Meshes: 10 (+ many separate details in "separate" folder
Collision: Physical assets with simulation for every cauldron, simple sphere for bubble and simple capsule for mushroom
Vertex Count: from 10k (the first cauldron) up to 22,5k vertexes (in the last double cauldron)
LODs: No
Number of Materials and Material Instances: 44
Number of Textures: 100
Texture Resolutions:
Cauldrons - 4k
Supports - 2k
Broth - 512 - 1024
Logs - 2k
Particles - 1024
Documentation: Text in demo level and comments in blueprints
Important/Additional Notes:
Bodyshape of cauldron doesn't influence the liquid when "fullness" var is set less then 1.