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The native Subsystem can only be programmed in C++. The plugin provides the Subsystem base classes that can be inherited from blueprints, enabling you to programme a custom Subsystem using blueprints


Easy to use :

Once the plugin is enabled, you can quickly create subsystems by simply selecting Create Subsystem Assets in the content browser. Please see the documentation for details.


These six blueprints can inherit respectively:

  • BPable_GameInstanceSubsystem
  • BPable_LocalPlayerSubsystem
  • BPable_WorldSubsystem
  • BPable_TickableGameInstanceSubsystem
  • BPable_TickableLocalPlayerSubsystem
  • BPable_TickableWorldSubsystem


Subsystem is a native singleton class and it provides a good singleton container for ease of use. With the middleware provided by the plugin, you can quickly create blueprint subsystems.


About this plugin's Documentation

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Technical Details

Features:

  •  Completely blueprintable
  •  Controllable Subsystem by Implement event
  • The Subsystem has more implementable events than the native subsystem
  • Can be used as a base class for other plugins
  •  Easy to use

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  BlueprintableSubsystem [Runtime]

Number of Blueprints:0

Number of C++ Classes:9

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Mac

Documentation: ppYTSSpp.github.io

6.70 
Platforms Windows 64-bit, Windows 32-bit, Linux, MacOS
UE Versions 4.27, 5.0 - 5.2
Tags LOCALPLAYER, TICKABLE, GAMEINSTANCE, SINGLETON, WORLD, BLUEPRINTS, USER FRIENDLY, SUBSYSTEMS, TICK, SUBSYSTEM, EXTENDABLE, REALISTIC, NoAI, BLUEPRINTABLE, EASY BLUEPRINTS, CPP
Release date 12.09.2022

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