The native Subsystem can only be programmed in C++. The plugin provides the Subsystem base classes that can be inherited from blueprints, enabling you to programme a custom Subsystem using blueprints
Easy to use :
Once the plugin is enabled, you can quickly create subsystems by simply selecting Create Subsystem Assets in the content browser. Please see the documentation for details.
These six blueprints can inherit respectively:
- BPable_GameInstanceSubsystem
- BPable_LocalPlayerSubsystem
- BPable_WorldSubsystem
- BPable_TickableGameInstanceSubsystem
- BPable_TickableLocalPlayerSubsystem
- BPable_TickableWorldSubsystem
Subsystem is a native singleton class and it provides a good singleton container for ease of use. With the middleware provided by the plugin, you can quickly create blueprint subsystems.
About this plugin's Documentation
Join my KOOK channel for support
Send email to my email abc981140197@163.com to feedback questions and get support