Blue Gem Earth
Showcase Video
Blue Gem is derived from over 2 billion polygons, with the optimised terrain data powered by Nanite, enabling stylized viewing of Earth for games, cinematics and interactives, in real-time. This stylized Earth is built with a vertically exaggerated topography and bathymetry and leverages Epic's atmosphere to dynamically light and shade the atmosphere depending on the angle that the sun is set to. Raytracing is used to help bring greater realism to this stylistic rendition of our home planet.
Surface
The color map comprises 81,920 pixels wide and 40,960 pixels high and has been hand painted to have many data processing artefacts removed. The normal map comprises 81,920 pixels wide and 40,960 pixels, and allows for normal flatness to be adjusted, changing the intensity of the terrain features to better suit the different artistic needs of near and far shots.
Country Borders
- Adjustable Intensity
- Adjustable Color
- 81,920 pixels of texture
Internal Borders (state and province)
- Adjustable Intensity
- Adjustable Color
- 81,920 pixels of texture
The project includes the level sequence used for the showcase video.
Watch - Demo usage video
Hardware
Nanite on PC requires the following;
- NVIDIA: Maxwell-generation cards or newer
- AMD: GCN-generation cards or newer
Notes:
This project is ~6.35 GB in size.
- This project does not include heightmaps or adjustable terrain height features.
- Please press play and then stop in the editor to execute the recommended console variables.
- Blue Gem requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
- Please see the Nanite documentation below for more information
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following
from
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
to
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
Disclaimer:
The translucent water meshes in this project are not Nanite enabled by default (this is intended). Enabling Nanite on the water meshes will stop them from being translucent. If you would like to like to learn more about the currently supported material Blend Modes for Nanite, please visit the link below:
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
Update log:
v0.7.0 released (11-05-2023)
- Added country internal border (states and provinces) textures (50 x 8k textures)
- Added foliage mesh to enable foliage painting tool
v0.6.0 released (29-04-2023)
- Added country border textures (50 x 8k textures)
- Added animation sequence used in showcase video
v0.5.1 released (25-04-2023)
Questions
If you are unsure if this product is right for you, please ask any questions before purchasing, so I can help.