Video Link
Collision Channel Tutorial Doc - To stop staying mid-air when colliding with characters
Notice!!! - If your character doesn't have movement on the overview/demo map then you can add my Default Input files to your config folder - Google Drive
Notice!!! - If you create a new Collision Channel called 'Blood' the FX are already setup to work with that name, then set to ignore on your character mesh in the custom collision section. (This stops the blood from stopping mid air when hitting that character mesh)
Update 2 - Added aligned versions of the blood puddles so they match terrain normals etc.
Update 1 - Added a few alternative Blood Pool Niagara Systems
13 Blood Niagara effects.
- Blood Pouring
- Blood Dripping x2
- Blood Exploding x2
- Puddle of Blood that slowly grows out x5
- Gunshot Blood Impacts x3
- Slash Impacts x2
- Blood Squirting from wound x2
33 Blood Decals
- Wall Decals x13
- Floor Decals x11
- Bullet Impact Decals x9
All Blood Materials used in Niagara are Masked and all decals are Translucent.
Blood will collide with surrounding surfaces and leave a temporary blood stain etc
All Niagara FX systems have User controlled variables for Customization of each individual part of the effect.
The demo level uses the ThirdPersonTemplate, so you can just add the feature pack within the engine if you need the config for the input controls.
Check out my other asset packs here!