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These are a pack of basic single ponytail groom hairs with group IDs. The amount of strands of each groom is more than 50,000 and less than 60,000.


Note: The character model is not included in the product.


The front parts of the seven single ponytail groom hairs are the same, only the tails are different and there are two simple hairbands corresponding to different configurations of the tails. Please make sure your "Groom" plugin is turning on !

From tail_001 to tail_004 they are configured with Hairband_002. Tail_005 and tail_006 are configured with Hairband_001. Tail_007 does not need to be configured with hairband.


I write some simple HLSL statement in the custom node inside Mat_SimpleCustomHairGroupColor_001 to switch group IDs and I hope they can be the base for your modifying, but actually you can ignore the node as well. You can adjust the effect with the group IDs or others such as the length according to your needs. The grooms have LODs but they also can be modified in your projects for your ideas.


PreviewVideo: https://www.bilibili.com/video/BV1B84y157jd/?share_source=copy_web&vd_source=5f9c4c32ff9912f897181d7bff8c7fad

SimpleTutorial: https://www.bilibili.com/video/BV1D24y1i7PK/?share_source=copy_web&vd_source=5f9c4c32ff9912f897181d7bff8c7fad

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Warning:

Firstly you must check if the grooms are suitable for your target female character. You need to download my giving head model to try to fit your target model. If not feeling clearly about the process you can learn it from the above simple tutorial. You should get the assets link here BasicGroom_Ponytail and put the "BasicGroom_Ponytail" file into you project "content" file to compare the groom head and the target head.


If the shapes of the two models are much different, or in the fit process it needs a big rotation , it proves that the groom should not be fit to the target head model.

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Technical Details

Features:

  •  Strand group IDs
  •  A head model to check if the grooms are suitable for your target female character.
  •  Simple material for switching group IDs , And LODs for your modifying.


My Assets also Include a head base model ,two hairband model for the groom hairs.

LODs: (Yes)

Number of Grooms: 7

Number of Static Meshes : 3

Number of Materials and Material Instances: 6

Number of Textures: 3

Texture Resolutions: 4096*4096

Windows: (Yes)

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DISCLAIMER:

This product requires "Groom", "Geometry Cache", "Niagara", "Python Editor Script Plugin", "Plugin Browser",

"Plugin Utilities", "Content Browser - Asset Data Source" and "Content Browser - File Data Source" plugins to function.


In the showcase levels I used the metahuman lighting preset scene. They are not being referred by technical information above.

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Important/Additional Notes: If necessary you can contact me by tsw2008088@126.com.Thank you !

T
ThinkingRealize
All Assets by Author
10.85 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.0 - 5.1
Tags HAIR, PROPS, SIMULATION, REALISTIC, MATERIALS, GROOM
Release date 11.02.2023

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