This project consists of four actor components, and other blueprints, designed to be a good starting point for prototyping, or in the creation process of a simple multiplayer melee action game. Every feature is separated into its own actor component, for implementation flexibility.
Video Demonstration and Tutorials Playlist
Documentation
Playable Demonstration
The main componets are:
- Basic Montage Sequence Manager - Handles the playback of the montage sequences and sections. ( A plugin version of this component is available for free here. )
- Combat State Manager - Handles the hit scan, damage, and blocking events.
- Ragdoll State Manager - Handles all ragdoll-related events.
- Simple Lock-on - Handles the character and camera lock-on.
Additional Components are:
- Projectile Spawner - Handles the spawning of projectiles for range based weapons, as well ammo and reloading.
- Animation Sync - Handles synced animations, used here for combat finishers.
It also includes a three vs three game mode to demonstrate all features, and AI bots (which are automatically added to complete the two teams for the match).
This project is a multiplayer alternative version (simplified in some areas, and expanded in others) of my other marketplace system Basic Melee Combat System. Consider checking it out if you are looking for a melee system focused on single-player, in the style of modern beat 'em ups.