High-quality meshes but very optimized in poly-count (one-handed/two-handed) :
- Wood Axe : 259 Verts | 265 Faces | 473 Tris
- Bone Axe : 614 Verts | 554 Faces | 1.100 Tris
- Stone Axe : 174 Verts | 174 Faces | 304 Tris
- Obsidian Axe : 206 Verts | 202 Faces | 352 Tris
- Copper Axe : 264/312 Verts | 272/320 Faces | 472/568 Tris
- Iron Axe : 390/486 Verts | 363/459 Faces | 652/844 Tris
- Silver Axe : 255/335 Verts | 238/318 Faces | 412/572 Tris
- Gold Axe : 359/439 Verts | 349/429 Faces | 634/794 Tris
- Diamond/Emerald/Ruby/Sapphire Axes : 534/582 Verts | 520/568 Faces | 924/1.020 Tris
- Adamantite/Mithril/Orichalcum Axes : 695/695 Verts | 544/544 Faces | 1.022/1.022 Tris
- Modern Axe : 569/605 Verts | 561/597 Faces | 1.060/1.132 Tris
- Clean mesh, only planar quads and tris
- Smoothing group already set
- Pivot point already set
- Position/Rotation/Scale already set
- Real-size object (one-handed and two-handed models available)
1 PBR Material for each axe
Collision and LODs automatically generated
4 Textures in 2k resolution for each axe :
- Albedo/Diffuse/Color map
- Metalic/Roughness map
- Normal map
- Ambient Occlusion map
- (Emission map for Obsidian Axe)
UV Map clean and no-overlapping.
Support all platforms (Windows, Mac, Pc, Consoles, Mobiles, VR/AR)