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Automated randomly arranged parallax window material, applicable to movies, architectural visualizations, games and other projects. Using a single material instance can achieve window effects for multiple buildings, balancing quality and resource consumption, saving work and performance in making interior rooms.


  • Multiple realistic parallax indoor rooms.
  • Multiple rooms combined into a single parallax indoor map.
  • Different day and night effects for the same room.
  • Random distribution of room, curtains, and lighting effects.
  • Customizable window frame texture.
  • Realistic glass reflection effect.


Video:https://youtu.be/lnJCc7nKo4Q

Tutorial:https://youtu.be/hnN3bSWfs-0

Technical Details

Technical Details:

  •  Main Material:Rich parameter adjustment, customizable glass color, reflection effect, window frame texture, lighting effect, and parallax map.Automated random arrangement, room, curtain, and lighting effects randomly combined to produce thousands of effects, avoiding duplication.
  •  Material Function:Independent parallax map material function for indoor use, can be used separately.Multiple rooms combined into a single parallax indoor map, low resource consumption.Rich parallax perspective parameter adjustment.
  •  Interior Texture:A total of 8 real indoor textures, each with 2 types of open and closed lights and 16 different effects.1 4K multi-room combined indoor parallax map (single room resolution 1K).8 4K single room indoor parallax maps (single room resolution 2K).6 window frame color and normal textures.1 4-in-1 curtain texture.


Number of Unique Materials and Material Instances: 11

Number of Textures: 32

Texture Resolutions: 4096x2048 Cubemaps. 4096x4096/4096x2048 Interior Textures. Other texture range from 512 - 2048.

 

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

 

Important/Additional Notes:

The automatic random function can automatically transform random effects based on world positions. This function requires a specific UV distribution to be created in the DCC application: each window occupies a 0-1 UV space, and the UV cannot be repeated, that is, horizontally arranged windows are distributed in U direction 0-1, 1-2, 2-3, etc., and vertically arranged windows are distributed in V direction 0-1, 1-2, 2-3, etc.

 

Through this method, a large number of building windows can be represented with one parallax map and one material instance, saving resource consumption.

34.54 
Platforms Windows 64-bit, Windows 32-bit, MacOS
UE Versions 4.27, 5.0 - 5.2
Tags PARALLAX OCCLUSION, INTERIOR, CITY, AUTOMATIC MATERIAL, INTERIOR CUBEMAP, INTERIOR PARALLAX, ASSET INTERIOR, PARALLAX, ARCH VIZ, ARCHITECTURE, PROCEDURAL MATERIAL, GLASS, BUILDINGS, AUTOMATIC MAT CHANGE, WINDOWS
Release date 12.05.2023

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