Except for 4 visual generation blueprints, other materials or particle effects can be used separately.
Video 1 is the old version, and Video 2 is the official version.
Due to copyright issues with the material, I have replaced the old version of the audio files and some images, but the functionality is the same.
Users can clearly see the different special effects brought by different audio.
Video1:
https://youtu.be/ae89BVprQjk
https://www.bilibili.com/video/BV12V4y1Q7Pd/?share_source=copy_web&vd_source=992e0b23e21506b18986240b4d34b367
Video2+Display:
https://youtu.be/Jds4BDCy3Co
https://www.bilibili.com/video/BV1854y1F72S/?share_source=copy_web&vd_source=992e0b23e21506b18986240b4d34b367
(The contents of the two video links are the same. Please select the faster one.)
The asset package contains :
-4 Visual Generation Blueprints.
BP_AV_Color
BP_AV_Cuboid
BP_AV_Ring
BP_AV_Slider(have Play_Mode)
They can make corresponding changes to the shape and color.
You can even replace them with your own mesh.
-8 Main Materials.
M_Arc
M_Cube
M_DyColor
M_Glass
M_Jade
M_PieChart
M_Ring
M_Wave
More than 50 material instances are given.
-3 Major Categories Niagara Effects:
NS_Ball (10 Cases)
NS_Trail (4 types, 20+Cases)
NS_Wave (16 Cases)
-34 Staticmeshes. (4 Groups)
They can easily generate Interesting science-fiction scenes or other types of environments.
The copyrights of texture and music in the asset package are described in the Demo folder>License_Link, which users can go to check.