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Audio Reactive FX 03 is a dynamic Niagara particle effects pack designed to enhance your music experience. With a focus on using textures to create captivating shapes and colors, this asset pack is ideal for live music events or music videos. It offers endless possibilities for customization, allowing you to easily create unique visual effects that are perfectly in sync with your music. The included utility blueprints for audio capture and playback make it simple to add a dynamic and engaging audio-visual element to your performances. Elevate your music and bring your visuals to life with Audio Reactive FX 03.


Audio Reactive FX 03 is an asset pack that offers a comprehensive collection of 41 Niagara particle effects. This modular asset pack is built with versatility in mind, providing you with a wealth of additional Niagara modules, materials, and material functions that can be easily reused. The effect materials are procedurally generated, which means that you can replace meshes with ease, without worrying about UV mapping. With its full feature list, Audio Reactive FX 03 is the perfect tool for creating stunning visual effects that perfectly complement your music.


Demo Video:

https://youtu.be/q5PCH7twMZ8


Overview Video:

https://youtu.be/tVzbjH8JC8s


The other videos on the channel also use the contents of this asset pack but also use content from our other asset packs.



Troubleshooting


It seems that audio reactive niagara systems can currently not be used in UE 5.2 due to a bug. See this article for more information: https://forums.unrealengine.com/t/ue5-2-crash-caused-by-niagara-particle-system-audio-spectrum-niagaradatainterfaceaudio/1170362/2


In UE 5.1 that prevents the effects from being used in a packaged game when async loading is enabled. it is recommended to use UE 5.0 or disable async loading.

see the thread for the workaround here: https://forums.unrealengine.com/t/crash-when-packaging-a-project-containing-niagaraaudiospectrum-in-ue5-0-1/552399/4

see status of the official issue: https://issues.unrealengine.com/issue/UE-152571

Technical Details

Features

  • 41 Niagara systems (7 Basic & 34 Variations). Each of them having between 20 and 90 parameters for styling.
  • 3 Blueprint Tools: audio capture, audio playback, sample texture from material
  • 21 reusable Niagara module scripts
  • 10 Materials
  • 18 Material Instances
  • 21 Material functions
  • 11 Meshes. Very basic shapes. You can add your own
  • 50 Color Curves
  • 5 Textures. Example patterns used by the effects
  • The majority of parameters (except things like materials) can be animated in the sequencer.
  • Audio reactions include: color gradient, emissive, size change, wave motions, animation speed change
  • Most effect have a fixed number of particles. No surprise bursts that drag down performance.
  • Most effects run on GPU. Exceptions are ribbon systems as they require CPU access
  • Blueprint for audio capture actor. Simply put in your map to enable audio capture. Capture can use everything that is heard or use specific audio mix. Thus it can be enabled for music only or voice chat only etc.
  • Blueprint for audio playback that plays automatically in editor and game.
  • Blueprint to sample a procedural material to a texture. 


Supported Development Platforms: Windows 64/32. Other platforms should work but it was not tested


Documentation: https://lucid-software-dreams.com/unreal-engine-content/audio-reactive-fx-03/


LSD
Lucid Software Dreams
All Assets by Author
135.54 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.0 - 5.1
Tags NIAGARA SYSTEM, MUSIC GAME, NIAGARA VFX, GLOWING, VISUALIZER, AUDIO VISUALIZER, NIAGARA MODULE, VJ, PSYCHEDELIC, SPECTRUM, VISUAL EFFECTS, SACRED GEOMETRY
Release date 14.02.2023

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