Audio Reactive FX 02 provides a set of audio reactive Niagara particle effects plus a few other Niagara systems that do not react to audio and can be used as filler patterns in a scene. The asset pack was designed to be used for live music events or rendered music videos. The effects can be used out of the box but if you start playing around with it, you will discover sheer endless possibilities. Also contains some utility blueprints for audio capture- and playback.
The asset pack contains a total of 90 Niagara effects. The pack is built in a modular fashion with lots of additional Niagara modules, materials and material functions to be reused. Everything is procedural, thus, meshes can easily be replaced by other meshes without the need for UV mapping.
Overview Video:
https://youtu.be/yTNgnGZVV6c
Demo Video:
https://youtu.be/_nlEW0TYKNo
The other videos on the channel also use the contents of this asset pack but also use content from our other asset packs.
Troubleshooting
It seems that audio reactive niagara systems can currently not be used in UE 5.2 due to a bug. See this article for more information: https://forums.unrealengine.com/t/ue5-2-crash-caused-by-niagara-particle-system-audio-spectrum-niagaradatainterfaceaudio/1170362/2
In UE 5.1 that prevents the effects from being used in a packaged game when async loading is enabled. it is recommended to use UE 5.0 or disable async loading.
see the thread for the workaround here: https://forums.unrealengine.com/t/crash-when-packaging-a-project-containing-niagaraaudiospectrum-in-ue5-0-1/552399/4
see status of the official issue: https://issues.unrealengine.com/issue/UE-152571