Ends Today: Save up to 95% on the Time Travel Mega Bundle!

Easily load audio at runtime!

Simply use the two apis provided into the function library!

C++ or Blueprint

Technical Details

Features:

  • Load audio from file to a SoundWave object at runtime
  • Load audio from buffer to a SoundWave object at runtime

Code Modules:

  • AtomAudio (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win64, Mac, Linux

Supported Target Build Platforms: Win64, Mac, Linux

Documentation: https://docs.google.com/document/d/1nwUSVpX1pNs0hJG_2rd-PZnzW8_TNdLsbPJDgOfxQso/edit?usp=sharing

5.91 
Platforms Windows 64-bit, MacOS, Linux
UE Versions 5.0, 5.2
Tags RUNTIME, NoAI, AUDIO, BLUEPRINTS, LOADER, CPP
Release date 08.08.2022

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery