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Preview: https://youtu.be/rHZnQAnqLdg

ArchViz Glass is meant to be used on everything from window planes to high resolution ArchViz props. Includes the ability to import custom Base Color, Grunge, Normal, Ambient Occlusion, and Thickness maps. Complete control through parameters that allow refinement of BaseColor, Specular, Metallic, Roughness, Opacity, Normal, and Refraction. Within these, there are Grunge and Refraction controls. Fine tune these to achieve exactly the look and feel of the glass you'd like.

Huge thanks to Kevin Theesfeld for his immaculate help refining and troubleshooting.

Technical Details

PBR: Yes

Texture Sizes: 8 4096px, 4 2px

Materials: A base material and a simplified version of it. Comes with a "Frosted Glass", "Stained Glass", and "Example" Instances for use and reference to using the shader.

Engine Compatibility: 4.9, 4.10, 4.11

Intended for all platforms.
GS
Garret Spenst
All Assets by Author
14.23 
Platforms Windows 64-bit, MacOS, Other, iOS, Android, Oculus
UE Versions 4.9 - 4.27, 5.0 - 5.1
Tags ARCH VIZ, ARCHITECTURE, ENVIRONMENTS, MATERIALS, GLASS, INDUSTRIES
Release date 11.05.2016

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