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This plugin can easely import facial animation captured by Live Link Face app. Import curves table -> create Animation Sequence -> generate head animation based on imported HeadRoll-HeadPitch-HeadYaw curves -> and convert poses to skeleton curves to get finalized animation.


Alternatively, it can capture curves streamed at skeletal mesh by LiveLink via animation blueprint.


In addition, the plugin incluses a set of Animation Modifiers for easy edit and batch processing of animation curves. For example, they can make captured animation loopable, smoothen it, fix capture flaws etc. List of modifiers is below. See videos for more details.


Playlist

Technical Details

Features:

  • drag-n-drop import of csv tables generated by Live Link Face app capturing facial animation
  • capture curves from real-time streamed animation in viewport
  • anim. modifier: Animate Bones from Curves
  • anim. modifier: Copy/Paste Frame
  • anim. modifier: Curves Smoother
  • anim. modifier: Expand PoseAsset Curves
  • anim. modifier: Control Eyes Movement
  • anim. modifier: Head Animation Generator
  • anim. modifier: Apply LiveLink Remap
  • anim. modifier: Simple Math Operation
  • anim. modifier: Zero Values Smoother
  • anim. modifier: Batch Bake Curves
  • anim. modifier: Combine Curves Animation (MATApplyCurvesAnimation)

Code Modules:

  •  MetaAnimationToolkit (Runtime)
  •  MetaAnimationToolkitEditor (UncookedOnly)

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64, Android, HoloLens

Documentation: [DOCX], [YouTube]

Example Project: [ZIP]

Important/Additional Notes: Editor tools

YNK
Yuri N Kalinin
All Assets by Author
19.35 
Platforms Windows 64-bit, Linux
UE Versions 5.0 - 5.2
Tags EDITOR TOOL, ANIMATION, METAHUMAN
Release date 15.05.2022

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