The Animation Actor System allows easily and safely spawning actors and meshes directly from within animation assets.
Using a custom AnimNotifyState you can either spawn actors you have already set up or dynamically create new actors by setting what meshes to use.
No need to manage spawned actors using latent nodes, macros and tracking lifetime, once the NotifyState is over, they're gone.
Completely written in C++ and without ticking for optimal performance.
Easily extendable in Blueprints or C++.