youtube video: https://youtu.be/jaxzD3-0i7c
Low poly animated angel knight with 101 animations (42 in place / 59 root motion) + very low poly wings bringing your own animations.
Float animations have many kind of attacks, but Stand animations have just one attack until now. Maybe I can add more Stand animations in the future if you guys want.
Its not possible to use this rig directly in Mixamo because I can't change the names in blender without loosing my created animations. Maybe in Unreal there is a solution that make possible get Mixamo animations, but you will need to adjust some armor parts in Blender, Maya or another software that permits you to control the bones that are moving some armor parts...
Anyway this Dark Angel is ready for the battle specially when floating =)
I am pretending to create more low poly angels with different armors and wings in the future.
You can do everything you need with this model except obviously sell this one in unity asset store, unreal marketplace or any other store. But you can sell this one as a skin in your own game, for example.
Angel poly count
=> Tris: 10900 => Verts: 5582
Textures:
The textures / materials are in realistic style - PBR / Arnold / 4096 x 4096
=> For body:
- albedo for the eye
- albedo for the body / normal maps / especular / Ambient Occlusion
=> For armor:
- substance textures (Arnold)(Albedo + Metallic + Normal Maps + Roughness + Heights)
=> Angel Animations
*** ROOT MOTION ***:
Float_Attack_1.1
Float_Attack_1.1_To_Idle_1
Float_Attack_1.2
Float_Attack_1.2_To_Idle_1
Float_Attack_1.3
Float_Attack_1.3_To_Idle_1
Float_Attack_2.1
Float_Attack_2.1_To_Idle_2
Float_Attack_2.2
Float_Attack_2.2_To_Idle_2
Float_Attack_2.3
Float_Attack_3.1
Float_Attack_3.1_To_Idle_3
Float_Attack_3.2
Float_Attack_3.2_To_Idle_3
Float_Attack_3.3
Float_Attack_3.3_To_Idle_3
Float_Attack_4.1_To_Idle_1
Float_Attack_4.2_To_Idle_1
Float_Attack_4.3_To_Idle_1
Float_Block_1
Float_Block_2
Float_Block_3
Float_Combo_1
Float_Combo_2
Float_Combo_3
Float_Death_1
Float_Death_1.1
Float_Death_1.2
Float_Death_2
Float_Death_2.1
Float_Death_2.2
Float_Death_3
Float_Death_3.1
Float_Death_3.2
Float_Sprint_Back_1
Float_Sprint_Back_2
Float_Sprint_Back_3
Float_Sprint_Front_1
Float_Sprint_Front_2
Float_Sprint_Front_3
Float_Sprint_Left_1
Float_Sprint_Left_2
Float_Sprint_Left_3
Float_Sprint_Right_1
Float_Sprint_Right_2
Float_Sprint_Right_3
Stand_Attack
Stand_Block
Stand_Block_2
Stand_Block_3
Stand_Block_4
Stand_Dash_Back
Stand_Dash_Forward
Stand_Dash_Left
Stand_Dash_Right
Stand_Death
Stand_Jump
Stand_To_Float
*** IN PLACE ***
_Initial_Pose
Float_Blocking_Idle_1
Float_Blocking_Idle_2
Float_Blocking_Idle_3
Float_Blocking_To_Idle_1
Float_Blocking_To_Idle_2
Float_Blocking_To_Idle_3
Float_Damage_1
Float_Damage_2
Float_Damage_3
Float_Idle_1
Float_Idle_1_To_Fly
Float_Idle_1_To_Idle_2
Float_Idle_1_To_Idle_3
Float_Idle_1_To_Stand
Float_Idle_2
Float_Idle_2_To_Fly
Float_Idle_2_To_Idle_1
Float_Idle_2_To_Idle_3
Float_Idle_2_To_Stand
Float_Idle_3
Float_Idle_3_To_Fly
Float_Idle_3_To_Idle_1
Float_Idle_3_To_Idle_2
Float_Idle_3_To_Stand
Float_Power_Up_1
Float_Power_Up_2
Float_Power_Up_3
Float_Spell_1
Float_Spell_2
Float_Spell_3
Float_Spell_Loop
Fly
Stand_Damage
Stand_Idle
Stand_Idle_Without_Sword_&_Shield
Stand_Power_Up
Stand_Run
Stand_Run_Starting
Stand_Save_Sword_&_Shield
Stand_Save_Sword_&_Shield_2
Stand_Walk
=>Dark Angel Wings
Block
Fly_1
Fly_2
Fly_3
Idle
Idle_NoWing
Idle_To_Rest
NoWing_To_Idle
NoWing_To_Rest
Plane_1
Plane_2
Rest_NoWIng
Resting_Idle
plugins dependencies:
[DatasmithImporter
DatasmithCADImporter
DatasmithIFCImporter
DatasmithC4DImporter
AxFImporter
DataPrepEditor
VariantManager
SunPosition
HDRIBackdrop
GPULightmass
PythonScriptPlugin
SequencerScripting
MovieRenderPipeline
MoviePipelineMaskRenderPass]