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Preview:

1911 unreal

Unreal Engine Hand rig


Guide to attach the gun to hand

https://youtu.be/gQxHbdHskIA


Weapon and arm have 16 animations, which are fire, fire last round, reload, reload with empty mag, run, idle, aiming, put on, put off, inspect. 

The realistic FPS bare arm is scaled to unreal arm, and rigged from unreal skeleton.


The gun skeletal mesh needed to attach to the bone name “source1” of the arm, then run arm and gun animation together with the same name.

For the FPS view, the camera component should be attached to the bone name “head” of the arm, and set to 70 field of view for best result. (field of view can be changed)


We will update three new textures and modular parts in the next week.

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Pistol and arm skeletal mesh
  •  Rigged and animated
  •  4k texture

Vertex Count: 11554

LODs: None

Number of Materials and Material Instances: 1 for weapon, 1 for arm

Number of Textures: 6

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

SS
SSG Studio
All Assets by Author
9.48 
Platforms Windows 64-bit, MacOS
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags PISTOL, ANIMATIONS, ANIMATED, RIGGED, FIRST PERSON ARMS, GUN, PBR, M1911, FIRST PERSON WEAPON, REALISTIC, NoAI, 1911, FIRST PERSON SHOOTER
Release date 08.12.2021

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