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Ambisonic Spaces: City

(previously Ambisonic Environments)

SoundCloud Examples - (examples decoded to UHJ Stereo as soundcloud doesn't support ambisonics)


Promo Video


An ambisonic recording uses a multi-capsule microphone to capture a spherical representation of sound from a single point. 


Unreal Engine takes these formatted recordings and uses them like any other sound cue...but the difference between traditional stereo and Ambisonics in the Engine is HUGE!


Here is a video of an Unreal project where you will be able to tell the difference between stereo and ambisonics and why you may want to look for ambisonics for your ambient game audio. And another great thing is you don't really need to know about how ambisonics work, they just will with this package. But here's a little snippet of the theory:


B-Format 1st Order is the decoded audio, representing the spherical sound space with 4-channels: W, X, Y, Z: 


• W = Sum of all signals from all directions 

• X = is a figure-8 bi-directional polar pattern pointing forward.

• Y = is a figure-8 bi-directional polar pattern pointing to the left.

• Z = is a figure-8 bi-directional polar pattern pointing up.


TLDR

1st Order: Records Up, Down, Forward, Backward, Left, and Right all at the same time (Most Game Engines Use ONLY 1st Order)


All formats are 16 bit @ 44 kHz


• 1st Order ambiX (B-Format)

• W, Y, Z, X


All audio assets are LOOP-ABLE


Every asset is loop able, most assets have:


• 1 minute loop

• 2 minute loop

• 3 minute loop

• 5 minute loop



Asset List

Alleys

Bus Stations

Busy Streets

Inside and Outside Car Ambience

Church Bells

Clubs inside and outside

Construction

Distant Highways

Freight Trains

Highways

Industrial Areas

Parades

Park Fountains

Planes

Restaurants

Sirens

Traffic

Train Yards

Union Station inside and outside

Footsteps (Grass, Sidewalk, Street: walk, run, turn, jump, land)


Total .wav: 479

Total cues: 494



Support

• Please contact for any questions, suggestions, or personal requests at https://ambisonicspaces.org

Technical Details

Features:

  •  Already packaged to drag and drop Spatial Audio assets into your urban environment
  •  479 Assets
  •  230 Minutes of Spatial Sound
  • 494 Total Cues


Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation:


  • Ambisonics:

https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/Audio/Nativesoundfield/

  • Visual Examples:

YouTube Visual Examples

  • Audio Examples:

SoundCloud Audio Examples


Support:


  • Contact for any comments, questions, concerns, suggestions, or personal requests:

ambisonicspaces.org

D
DavidWoje
All Assets by Author
47.46 
Platforms Other, Windows 64-bit, Windows 32-bit, Oculus, MacOS, Android, HoloLens 2, iOS, Linux
UE Versions 4.27, 5.0 - 5.1
Tags CITY PARK, URBAN, FOOTSTEP SOUNDS, CITY, SPATIAL AUDIO, AMBIENT SOUNDS, INDUSTRIAL AMBIENCE, CONSTRUCTION, CROWDS, TRANSPORT SFX, NoAI, CITYSCAPE, ENVIRONMENT AUDIO, TRAFFIC, GAME AUDIO, AMBISONIC
Release date 20.09.2021

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