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AI Enemy Component, save time with this actor component to create a simple AI (Range or Melee).

Technical Details

Youtube : youtu.be/LvVT_DSun08

Discord: https://discord.gg/YnT2VYaDSK

Tutorial: youtu.be/xzzqct1hUDY

2 Tutorial : https://youtu.be/Lc6bgJif5q0

https://youtu.be/1lj_z87UhV4

Last Update : https://youtu.be/Ggo70V9YZfY

Features:

  •  1 AIEnemyComponent (Actor Component)
  • 1 BP_Projectile (Actor Blueprint)
  •  2 Structures
  •  4 Enum
  • 1 Ai_ControlerEnemy (Detour Crowd AI Controler )
  • 1 BP_LibraryComp (BP Function library)
  • 5 Task AI Blueprint
  • 2 Services Blueprint
  • 4 Character Examples 2 melee 2 range ( all free Epic Paragon content)

Number of Blueprints: 9

Input: (Third person character imput)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Example implementacion of this asset : https://drive.google.com/file/d/15ijUFuYvoeDkouXV57rJzNgQ4vSRScxJ/view?usp=sharing

Important/Additional Notes:

-See the video Tutorial.

-It is important to understand that all blueprints work together. If you decide to add the AIEnemyComponent but don't add the AI_EnemyControler, it won't work.

6.64 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.2
Tags COMPONENT, NoAI, AI ENEMY, BLUEPRINTS, ACTOR COMPONENT
Release date 21.03.2023

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