AI Companion with Behavior System
Simple yet very complex AI companion system for your project.
Ever wanted to have a companion by your side while on your adventures? Or at least implement a system like that to your own game? I've saved you months of work with this easy to add and setup asset then.
Simply add this to your project and either use the companion already created or create a child actor from it.
Blueprints commented, clean and organized. Easy to understand logic.
You can add any character you want, check Documentation for more information.
Everything is explained in the Documentation so you can fully use this asset.
Documentation: Guide
AI FEATURES:
Behavior system
- Flee mode: Flees from nearby enemies
- Passive mode: No reaction to attacks from enemies
- Neutral: Attacks when it gets attacked first
- Agressive mode: Attacks all nearby enemies
- Attack my target: Attacks owner's current targeted enemy
Roaming system
- Follow owner: Companion follows owner
- Stay in place: Companion stays in place
- Free roam: Companion walks randomly in a set radius
Additional utility
- Change companion's name in-game
- Change range of awareness and owner perception