Discord: Click here!
Youtube Video: Click here!
Documentation: Click here!
Example Project: Click here! (4.27, v1.0]
Advanced Game Commands introduces a flexible and powerful command system that allows the user to create their own synchronous and asynchronous commands in both C++ and blueprints! Fully exposed to BP, control execution rules, such as when it can execute (editor/pie/development/shipping/debug), and where (server/client/all). Advanced Game Commands are both fully executable by game code and as console commands.
Counting with a fully customizable system, automatically load your commands on game start via asset manager rules, or dynamically by demand! Load and unload commands as needed with a plethora of configuration settings, running methods, and capabilities for you to run!
Perfect for developer tools, runtime actions, editor actions, in-game console widgets, chat-command systems, order-command systems, and much more!