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An automated actor pooling subsystem for optimizing actor spawning/destruction. Includes delegates to broadcast when an Actor is Spawned or Returned to the pool, and an Interface to call custom OnCreate and OnDestory events within your actors when they are spawned/returned. Additionally, contains a spawn point actor component, and automatic actor optimizations on return to pool, and automatic Safe flush between level loads. Detailed documentation included

Technical Details

Features:

  •  Automated actor pooling subsystem
  •  Subsystem accessible from almost any Blueprint graph (just click and type "ActorPoolSubsystem")
  •  Interface for custom logic implementation
  • Spawn point actor component included
  • Extensive Documentation

Code Modules:

  •  ActorPoolingSubsystem [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows confirmed, contact me if support is required for other platforms

Documentation: Documentation

Example Project: Sample level also available with plugin for informative purposes


note: License is per-seat

18.98 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags ACTOR POOL, MANAGER, SPAWN SYSTEM, NoAI, NPC OPTIMIZATION, CODE PLUGIN, ACTOR COMPONENT, OPTIMIZATION
Release date 21.01.2023

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