| VIDEO - 3600 Square KM Example Level
| VIDEO - 400 Square KM Example Level
| VIDEO - Painting Landscape Layers
| VIDEO - Quick Start
The pack "3600 Square KM Playable Procedural Landscape" is designed to procedurally and quickly create TRUE real-world landscape ecosystems in Unreal Engine 5. The pack contains 2 example maps, the first one has a surface area of about 3600 square Km (playable landscape) and the second has a surface area of 400 square km (playable landscape). Because everything is procedurally generated, using this pack, You will be able create similar huge environments in just a few clicks.
The pack comes with landscape auto-material with 11 layers, Procedural Foliage Spawners to quickly generate trees and rocks (all Nanite). The landscape auto-material will adapt to any heightmap you have. (the heightmap can be created inside Unreal with its landscape tools or can be imported from any other heightmap generator software). Both heightmaps used in the example levels of this pack are real-world heightmaps from USA, created from Digital Elevation Models. Both heightmaps preserve the real world scale.
Everything in this pack is optimized for open-word projects. Everything is procedurally generated and it is designed for speed and performance.
This product supports Nanite for Unreal Engine 5.2+. Check here Nanite documentation
This product supports Lumen for Unreal Engine 5.2+. Check here Lumen documentation