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| VIDEO - Dry Tropical Island

| VIDEO - Wet and Rainy Tropical Island

| VIDEO - Quick Start

| VIDEO - Painting Auto Material Layers


This pack will help you procedurally create in Unreal Engine 5, realistic and game ready tropical islands ecosystems. Since everything is procedurally generated, you will be able to create similar environments in just a few clicks. All assets are very well optimized for huge open world projects. This pack contains everything you need from puddles and Ocean Blueprint to lots of foliage (grass, fern, different types of palms, banana plants, etc.), rain Niagara system, specific tropical sounds (rain, beach waves and birds).


The pack is called "2 in 1 procedural WET islands" because, most of the materials have 2 material instances, one for dry environments and 1 for wet environments. Corresponding to these materials, there are 2 static meshes (1 wet and 1 dry). The pack includes 2 example levels, each one with a surface area of 16 square km and 4k resolution. You can TEST both example levels from this pack here:


1st DEMO Level Download - Dry Island

2nd DEMO Level Download - Wet Island


The pack comes with a very smart and well optimized landscape auto material which will automatically paint any landscape. All materials are highly customizable so you can adjust everything from wind strength and intensity to foliage color, brightness, wetness landscape auto material tiling.

The auto material comes with 1 automatic layer and 10 manual layer which can be used to hand paint parts of the landscape where needed.


This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:



  1. Dynamic Global Illumination Method - LUMEN
  2. Reflection Method - LUMEN
  3. Shadow Map Method - Virtual Shadow Maps


Lumen Documentation: https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/


Technical Details

Features:

  •  Landscape auto material with slope variation, with 10 paintable automated landscape layers
  • Procedural vegetation generation
  • WETNESS configuration for most of the materials
  • Optimized OCEAN Material and Blueprint with raindrops customization
  • Niagara Rain System
  • Smart and customizable materials
  • Game ready optimized assets designed for very large environments
  • Automatic landscape puddles with raindrops customization
  • Both dry and wet static meshes are included so you can easily create every type of environment you need
  • AAA quality and optimization


Number of Unique Meshes: 44 unique static meshes (every mesh comes with wet and dry material instance so there are 88 static meshes)

Collision: Yes, automatically generated

LODs: all static meshes are Nanite so LOD's are not necessary

Number of Materials and Material Instances: 79 Materials + Material Instances + Material functions

Number of Textures: 147

Texture Resolutions: between 512 x 512 and 4096 x 4096

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Please read the description and watch the Videos from the beginning of the description

Important/Additional Notes: In order to use Procedural Foliage Spawners from this pack, you will have to go to Editor Preferences/Experimental and enable Procedural Foliage.

62.31 
Platforms Other, Windows 64-bit, Windows 32-bit
UE Versions 5.1 - 5.2
Tags WET, ECOSYSTEM, PROCEDURAL FOLIAGE, AUTO MATERIAL, NoAI, REALISTIC, ISLAND, TROPICAL JUNGLE, OPEN WORLD, WETNESS, RAIN, TROPICAL PLANTS
Release date 14.04.2023

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