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With the 1-Node Ability System you can quickly implement multiple types of abilities with a single blueprint node, all built to be scalable to fit any project quickly with minimal effort required.


The abilities available in this blueprint component include:

  1. Size alteration powers such as grow or shrink the player character and respective attributes such as speed and interpolation of size alterations.
  2. Dashing with multiple different types and a modular setup for simple project customizability.
  3. Flight abilities which can reproduce popular game mechanics such as a jetpack ability, all from a single node.
  4. SuperSpeed abilities which can be called at any time and have a variety of options such as simple setup for particle trails, custom sound effects, and more.
  5. Teleportation abilities with modular options all from a single node.
  6. A superjump or any type of launching of the character in the air and/or in a forward direction. this ability has a large range of use cases with a very modular approach for project customizability.
  7. A projectile ability for a very wide range of uses ranging from magic abilities to standard gun projectile systems, all using a single node that can scale with a very modular approach for project customizability.


TECHNICAL INFORMATION *

REQUIRED

Documentation: https://docs.google.com/document/d/1deXtDPNzrae5zThyqIm3jNh7tcBr6TDFz_6hPYuSJXY/edit?usp=sharing

Video Tutorial: https://youtu.be/rx5pOvKhBJk

Join the discord for support and questions: https://discord.gg/B9DkDQDxXD

Note: The assets used in this asset pack are designed only to be used for a technical demo of the ability system and are not recommended for full commercial projects.

Disclaimer: Environments from the screenshots are not provided as part of this project, they are made for screenshot purposes.

Technical Details

Features:

  • Size alteration abilities with multiple types.
  • Dashing abilities with multiple types.
  • Flight abilities.
  • SuperSpeed abilities.
  • Teleportation abilities
  • SuperJump or launching ability of multiple types.
  • Projectile ability that can be used for a wide range of projectile use cases.
  • Each ability uses a single blueprint node(Some may require a timeline node to make it feel smooth).
  • All of the abilities are done in a character component for minimal scope creep.
  • This component scales with most projects even with already existing systems and can be setup with minimal effort required.
  • Cooldown system for abilities.
  • Small in file size for minimal project size impact.
  • Can be modified using only blueprints if necessary.

Number of Blueprints: 3

Network Replicated: (No)

Supported Development Platforms: [Windows 32bit/64bit]

Windows: (Yes)

Mac: (No)

Documentation: https://docs.google.com/document/d/1deXtDPNzrae5zThyqIm3jNh7tcBr6TDFz_6hPYuSJXY/edit?usp=sharing

Video Tutorial: https://youtu.be/rx5pOvKhBJk

KG
Komodobit Games
All Assets by Author
12.33 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags SUPERHERO, ABILITIES, FLIGHT, SIMPLE, MODULAR, GAMEPLAYABILITIES, MAGIC, SUPERPOWERS, EASY, PROJECTILES, NoAI, MAGIC ABILITIES, CHARACTER COMPONENT, ABILITY, BLUEPRINT NODE, DASH
Release date 16.04.2022

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